For some context about why a portable, user-friendly, hardware-level emulator for classic Mac systems is such a big deal, see this blog post from 2020: https://invisibleup.com/articles/30/
For game consoles, we've had emulators like Nestopia and bsnes and Dolphin and Duckstation for years.
For PCs, virtualisation systems like VMWare and VirtualBox have covered most people's needs, and recently there's been high-fidelity emulators like 86Box and MartyPC.
The C64 has VICE, the Amiga has WinUAE, even the Apple II has had high-quality emulators like KEGS and AppleWin, but the Mac has mostly been limited to high-level and approximate emulators like Basilisk II.
In addition to Executor/DOS, a non-released version ran on the Sun 3 workstations (they too had 680x0 processors) and Executor/NEXTSTEP ran on NeXT machines, both the 680x0 based ones and the x86 powered PCs that could run NEXTSTEP.
Executor was the least compatible because it used no intellectual property from Apple. The ROMs and system software substitutes were all written in a clean room--no disassembly of the Apple ROMs or System file.
Although Executor ostensibly has a Linux port, it's probably hard to build (I haven't tried in a couple decades) in part because to squeeze the maximum performance out of a 80386 processor, the synthetic CPU relied on gcc-specific extensions.
I know a fair amount about Executor, because I wrote the initial version of it, although all the super impressive parts (e.g., the synthetic 68k emulator and the color subsystem) were written by better programmers than I am.
joshmarinacci 1 days ago [-]
Thank you so much for Executor. I used to run it on my 486 Linux box, over an X11 SSH tunnel to the Sun workstation I used in the computer labs for work on campus. I balanced my checkbook and wrote essays in emulated Excel and Word (with rough compatibility with the Windows versions). It was so cool to be able to mix and match systems that way.
dlevine 20 hours ago [-]
I had a licensed copy of Executor back in the mid-90s. It was the coolest thing ever. Thanks for being one of my inspirations to go into software development.
When I was starting out in the 90s, Executor was one of those very cool pieces of software I would love to play around with.
xdfgh1112 1 days ago [-]
That article is objectively true but .. I've never seen such a grotesque dismissal of the hard work people have done for free.
InvisibleUp 1 days ago [-]
I feel like that’s a bit harsh, but I’ll admit that it is needlessly inflammatory. I wasn’t in the best state mentally when I wrote that. (I do sometimes worry that I’m responsible for the disappearance of Paul C. Pratt…) At some point I need to either rewrite it to be less hostile or just yank it entirely.
InvisibleUp 19 hours ago [-]
Update: Now that I'm off work, I’ve removed the big rant about mini vMac’s code and sanded off the snark from the rest. I should have done this years ago, and I never should have added that in the first place.
troad 21 hours ago [-]
I stopped reading when we got to sarcastic hate-compiling. That whole part could be a thoughtful and compassionate discussion of the state of Mac emulators, and would be much more persuasive if it were, and instead it reads like a blog-length dunk tweet.
> I feel like that’s a bit harsh, but I’ll admit that it is needlessly inflammatory.
You're asking for a courtesy here that you failed to extend to others.
When you write a hit piece on someone's hobby volunteer code, and then you get called out for being unduly mean, I don't think you get to complain people are being harsh to you. You chose to devote hours of your time to dismantling something someone put years of effort in, entirely as a fun hobby. (Antique Mac emulation is certainly not the highway to riches.) You say 'inflammatory', like the issue here is that you're slightly heated and passionate. No, the issue here is that the piece boils down to bullying other people because their fun hobby projects don't meet your esoteric standards ('no Github releases!').
> I wasn’t in the best state mentally when I wrote that. (I do sometimes worry that I’m responsible for the disappearance of Paul C. Pratt…)
Nothing about your mental state gives you licence to bully others. Their emotional states are no less important than yours.
InvisibleUp 17 hours ago [-]
To clarify, at the time I was aiming for the tone of Tantacrul's popular and well-received videos about poor software UX. (In particular, the MuseScore video is a good comparison; that was also an open source passion project.) Light-hearted ribbing / frustration venting mixed with genuine compassion toward the project's creator and his remarkable effort. Clearly I wildly missed the mark there. I'll try my best to avoid things like this happening again in the future.
tom_ 1 days ago [-]
For the amount of time and effort that went into that article, the author could surely have fixed at least one of the things they complain about! And they don't seem to understand the C #include mechanism at all, so should we even pay attention to their technical criticisms in the first place?!
ndiddy 1 days ago [-]
I don't know if you read the whole article. The author did make a Mini vMac fork to clean up the build system and code, she linked it at the end. https://github.com/InvisibleUp/uvmac .
tom_ 1 days ago [-]
Ha. I was starting to find the article a bit tiring and the moment my eyes landed on the Conclusion heading I stopped right there. You shouldn't trust my criticisms either.
tclancy 1 days ago [-]
Wait, but that last sentence makes you a reliable narrator now. I am lost.
projektfu 1 days ago [-]
Oh, thank goodness. Hacking Mini vMac was a chore and I didn't have the energy to do something like this.
nxobject 1 days ago [-]
My 2c: having played around with the codebase recently (to add C++ to the codebase), I did find Cursor helpful in figuring out how to work with the bespoke build system.
leoc 7 hours ago [-]
I managed to get the Macintosh II FDHD emulator to boot, but the emulator menu only invites me to load 400K/800K floppies despite the Snow manual claiming that the Mac II FDHD emulator provides two SuperDrives https://docs.snowemu.com/manual/media/floppies . Maybe that has something to do with why the system has immediately ejected every floppy image I've given it so far, including 800K System 7.1.1 disks which are supposedly Mac II compatible. I'm sure that Snow has a great deal of promise and I salute the hard work, but to be honest, so far the overall landscape of Mac emulation seems much the same as before, with n emulators offering a jagged product matrix of emulated hardware and supported features; lots of hoop-jumping and necessary, assumed prior knowledge of old Mac plumbing; and promises for the future.
ksherlock 1 days ago [-]
It might not count as "user-friendly" but MAME does hardware-level emulation of the Macintosh and Apple II (more accurate and more peripherals but less user friendly than KEGS and AppleWin).
0points 13 hours ago [-]
Not to be forgotten: MAME supports the 68k macintoshes to some extent
there's definitely room to improve user friendliness of mac emulation (minivmac's compile time config is so infuriating), but I think it's a bit unfair to compare to most of those emulators
vmware and virtualbox were backed by billion dollar corps
the 16 bit machines are much simpler than macs
game consoles had highly homogenous well documented hardware, and sold in much greater numbers (snes alone sold more than all macs from 1987 to 1995) so there's a larger community to draw devs and users from. writing a nes emulator is almost a weekend project now, it's so documented.
trollbridge 1 days ago [-]
It should be pointed out that VMware started as a tiny, scrappy company mostly focused on selling workstation seats for you to run Windows on your Linux computer (which I did back circa 1999, so I could use Linux on my desktop), and VirtualBox started out from InnoTek, a tiny company which was essentially making software to emulate Windows on OS/2, and then later did a contract with Connectix to run OS/2 on Windows (or other hosts) using Virtual PC.
Connectix got bought by Windows, and InnoTek got bought by Sun, which is now Oracle. Connectix themselves started as a scrappy outfit making it possible to run DOS/Win95 on a Mac.
The core emulation was pretty much done and stable and optimised before the billion-dollar corps bought them out.
Palomides 24 hours ago [-]
vmware apparently had 20 employees in year one, I don't think a single person has ever worked full time on a mac emulator (other than Apple's internal ones, of course)
even a "tiny, scrappy company" has massive manpower compared to 99.999% of open source projects
anthk 1 days ago [-]
You forgot miniVMAC, 68k. Qemu does MacPPC fine.
wk_end 1 days ago [-]
I suppose - owing to its accuracy - that this doesn't have some of BasiliskII's killer features: it patches the OS/ROMs to add support for super-high resolutions and (mostly) seamless integration with the host's file system and network.
It's a shame that Basilisk - possibly owing to its inaccurate but killer features - is as janky as it is, because it's really remarkably pleasant to use when it works.
hedgehog 1 days ago [-]
An accurate emulator with clean codebase is a good starting point onto which to add patches/shortcuts. I've looked through the Basilisk patching code, it's not really complicated, and there are a handful of partial Toolbox reimplementations including the bits in Basilisk, Executor (author is in the comments here), MACE, etc. It would be some work to port but mostly direct translation of the code & adding test infrastructure.
duskwuff 1 days ago [-]
As an aside, I really wish MACE would open-source their work. They've made some impressive progress, but I worry that work's going to go to waste if it stays closed.
hedgehog 1 days ago [-]
Aha, I got MACE and Advanced Mac Substitute (AMS) mixed up. AMS looks less complete but has source available.
One way to add devices that doesn't require ROM or software modification, but _does_ require modifying the emulator: create a virtual memory-mapped device off 68K bus, and write a driver/CDEV to drive it. The SE and Macintosh II had blessed but different expansion options, after all.
For earlier models, there are unused apertures in model memory maps that are at least 2KB large, but they do differ between models.
mdavid626 1 days ago [-]
Little help - how can I find ROM-s? I tried to download some using sites found in Google, but the emulator always says "Unknown or unsupported ROM file". How can I find usable roms?
It's a bit crazy that Apple still prosecutes people who put these old ROMs online.
reaperducer 1 days ago [-]
Little help - how can I find ROM-s? I tried to download some using sites found in Google, but the emulator always says "Unknown or unsupported ROM file". How can I find usable roms?
I try to run some of them, e.g. Macintosh Plus. It does accept the ROM, but it just shows a flashing floppy disk icon and doesn't do anything else. How could this be fixed?
duskwuff 1 days ago [-]
The icon is telling you that you need a disk to boot from.
Macintosh ROMs aren't OS, they're like BIOS images. The OS were supplied in forms of either CD for data + minimum OS on floppy, or a 40-ish box of floppies.
Apps on Macintosh were supplied as disk images often compressed in hqx formats. You'll need PC Exchange and StuffIt Expander - think of those as equivalents of a file extension renaming tool, and 7-zip.
Installation of apps was often accomplished by dragging and dropping the application icon from installer image to Applications folder, although some did came with Windows-like installer apps.
Unmounting disks and installer images was done by moving disk icons to Trash(recycle bin). It's the most intuitive and straightforward feature of classic MacOS, followed by "Shut down" menu being under "Special".
wsc981 1 days ago [-]
The Mac Plus didn’t have an internal hard drive. So you need to start the OS from a floppy.
My father used an external hard drive with his Mac Plus, back in the day.
1 days ago [-]
gbraad 5 hours ago [-]
It is a reimplemented 68K emulator in Rust, so shares nothing from Musashi or UAEs code (wellknown cpu cores in C).
jakedata 1 days ago [-]
Much of my early post-college work is stored across a stack of Mac formatted Bernoulli disks. The software requires an ADB dongle to run, so physical hardware is required. I wonder if any of those ADB to USB adapters could be mapped into the emulator?
kalleboo 1 days ago [-]
All of the ADB to USB adapters I know of only support mice and keyboards and have internal firmware that maps to USB HID. You'd have to write a custom firmware to make a raw pass through to an emulator...
It would probably be easier to crack the software!
longtimelistnr 1 days ago [-]
I have a large collection of vintage Mac's and peripherals, with the largest quantity being the Apple Keyboard II [1]. Archive forums all suggest the Belkin ADB Adapter [2] but that has long since been retired. I would like to make my own, i know instructions exist for a raw passthrough.
I made a adb-to-usb adapter for my AEK2 using a teensy 2.0 and a cut up s-video cable. The TMK and QMK firmware have this functionality, but I used this firmware because it's much smaller and not a "kitchen sink" keyboard firmware:
Unfortunately it's US-ANSI only so my pile of 4 french canadian AEK2s don't work very well with it.
mrpippy 1 days ago [-]
The Griffin iMate was the most popular ADB-USB adapter from the time, and probably supports non-input devices (it would’ve been the only option at the time to make those dongles work).
kalleboo 1 days ago [-]
Ah yeah, the ones that were sold at the time would work if you passed through USB to an emulator that supported USB hardware, or reverse-engineered their proprietary protocol. I was only thinking of the modern options when I wrote my comment.
brirec 6 hours ago [-]
You can get used Griffin iMates on eBay from time to time, but you'll want to solder in a new coin cell battery.
ChrisRR 1 days ago [-]
If you've not backed it up already that data might be gone. If it's valuable to you then I'd recommend finding out sooner than later
jakedata 1 days ago [-]
Good advice of course. It is not valuable, and it is not my product - I merely worked on it. The real value was guiding me _away_ from a career as a programmer (and the friends we made along the way).
mmmlinux 1 days ago [-]
Anyone who has a working Bernoulli box probably has a matching old mac to go with it.
It turns out there has been some discussion on emulating or passing through ADB hardware keys but nothing conclusive seems to have come of it.
chiffre01 1 days ago [-]
I tried loading this with the standard Mac OS 7.1 install disks readily available, with a Mac plus rom. Drive 0: disk ejected? Mini vMac seems to work. I guess it needs some work still.
nxobject 20 hours ago [-]
I'm surprised HD20 support is listed as "not applicable" for SE, II, etc: I think all models listed except for II have HD20 boot support in ROM. I use an HD20 emulator with my physical Mac SE.
It's one of the most convenient ways to get arbitrary-sized disk images both into emulators -- both Mac emulators and physical floppy emulators.
Rochus 1 days ago [-]
Does the Mac - like the Lisa - also require cycle accurate emulation of the hardware? I spent some time with lisaem and made experiments with Qemu, but the Lisa OS makes assumptions about hardware timing which cannot be met by the latter.
retrac 20 hours ago [-]
The early Macs used the IWM, which is basically Wozniak's 1977 Disk II controller reduced to one chip. The same trick with cycle-exact code, that was used in the Apple II, is also used in the Mac.
It's why the cursor stops moving sporadically when writing to a disk. The Mac has a 60 Hz interrupt timer that also tracks the cursor. It needs to be switched off when writing.
There's a story on Folklore.org by Andy Hertzfeld that mentions it in passing:
> Woz's disk technology required that the software feed it new data every 32 microseconds exactly. If we were even a single microsecond early or late, it would cause a glitch in the data and ruin it. In order to write the routines, I needed to know how fast the Macintosh executed each instruction. The manual gave the number of clocks for each instruction, but I wasn't sure how long it took to fetch from memory. So of course, I asked Burrell what the timings were, but I was surprised at his response.
> "I don't know. The Mac is synchronous, just like the Apple II, so each instruction has the same timing, every time you execute it, so you will be able to write disk routines that have exact timing. I don't know what it is, so we'll just measure it. Why don't you write your routine and we'll measure it with the logic analyzer."
This reminds me that all of the unusual Apple II disk stuff like spiral tracks and different-sized sectors and different nibbilization schemes were also, at least theoretically, possible on the Mac. I wonder if they were ever used for copy protection?
flomo 20 hours ago [-]
Early Mac games did have disk-based copy protection, and yes there was a cracking scene. A lot of these games did not run on later Macs, so this was largely forgotten.
“The Macintosh disk interface uses a design similar to that used on the Apple
II and Apple III computers, employing the Apple custom IWM chip. Another
custom chip called the Analog Signal Generator (ASG) reads the disk speed
buffer in RAM and generates voltages that control the disk speed. Together
with the VIA, the IWM and the ASG generate all the signals necessary to
read, write, format, and eject the 3 1/2-inch disks used by the Macintosh.”
24 hours ago [-]
car 1 days ago [-]
Feels so real, great work.
Any chance this could be made to emulate an Atari ST?
And there's also Clock Signal (CLK) "A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum." https://github.com/TomHarte/CLK
trollbridge 1 days ago [-]
Was this inspired by MartyPC?
GloriousCow 1 days ago [-]
Funny you mention that, I'm actually friends with twvd and we share a discord server and trade UI ideas as we both use the same GUI toolkit. Snow actually uses the disk image library I built for MartyPC.
Inspired is a strong word. I didn't invent the concept of an accurate emulator, although I'm certainly a fan of his approach.
DrNosferatu 1 days ago [-]
Any Flatpak, Snap or Scoop editions?
darqis 6 hours ago [-]
Obligatory You know nothing Jon Snow quote
cemyazar3131 13 hours ago [-]
Pls play my game
ColinWright 1 days ago [-]
The original submission was to a post that explains why this is news, and not just a random project:
A brand new 68k Mac emulator quietly dropped last night!!
“Snow” can emulate the Mac 128k, 512k, Plus, SE, Classic, and II. It supports reading disks from bitstream and flux-floppy images, and offers full execution control and debugging features for the emulated CPU. Written using Rust, it doesn't do any ROM patching or system call interception, instead aiming for accurate hardware-level emulation.
I understand why links get re-written, but I think the context is relevant and can help the random reader who is unfamiliar with the project.
1 days ago [-]
the_other 1 days ago [-]
Off-topic...
I wish Apple would bring back the white menubar background and the coloured logo.
The white menubar makes the whole computer easier to use in a small but constant way. The coloured apple icon would suggest they no longer have their heads stuck up their assess and might bring back "fun" rather than "showing off" to their design process. And then maybe, maybe... with that "suggestion" symbolised in the UI, we can hope they might bring back the more rigorous user-centric design process they used to be famous for.
Are they really changing the UI up again? I am actually so done at this point. The endless UI churn drives me absolutely mad, but I suppose when there's nothing left to do, making it look different is easy.
I suppose a built in volume mixer is still too much to ask for though.
jamwil 16 hours ago [-]
Do you harbour an honest expectation that computer UIs will look the same in 2035 as they do in 2025? That would prove to be a silly thing to hope for if you were to backtest it.
It’s not churn its change, and it’s inevitable. No sense getting worked up over it.
hadlock 4 hours ago [-]
Linux desktop hasn't changed appreciably since the advent of Windows 2000, perhaps even NT4. That's 1996 or 29 years ago. XP changed the color of the start button and rounded the edges, and Windows 8 had a purple theme but it's been a remarkably consistent design. I think the only reason Microsoft has made any changes to the start bar is so that the marketing department had something visually different to show consumers, since it's such a central part of the GUI. KDE and XFCE are so similar I often forget which one to install on a new computer.
The only improvement I've seen has been for mac they have the command+space launcher which is functionally like the win+type the app you want. Graphical file browsers haven't changed since the original Mac and/or Win 3.1. Mac has never had a good tree view IMO but they do have a version of it.
The only reason UIs would change at this point is to keep UI/UX folks employed and busy, and give the marketing department something new to talk about.
jamwil 4 hours ago [-]
If your definition of “appreciably” allows for such variation then I would say this current refresh also hasn’t changed appreciably.
coldpie 8 hours ago [-]
Sure, why not? My desktop environment hasn't significantly changed since I first set it up in 2007. The screenshots here[1] span more than 20 years (XFCE 4.0 was released in 2003) and, aside from different user-selected theming choices, look substantially similar across that whole time.
I like XFCE but you can’t cherry pick a niche DE that is designed for minimalism and extrapolate that to computer UIs writ large, which was the subject of my comment. Gnome, KDE, Windows, macOS… all evolve regularly.
the_other 1 days ago [-]
Nice, thanks. I'll use that when I upgrade.
But I'm not going to upgrade whilst the back/next buttons are floating 3m above the window as suggested in that screen shot.
celsius1414 1 days ago [-]
Turning “Reduce Transparency” on in Accessibility > Display will solidify the menubar in both light and dark modes.
I go through phases with transparency off or on.
the_other 1 days ago [-]
Same.
Sometimes I enjoy the translucent menus. They make the machine look "glossy" and expensive. But they're definitely harder to read than opaque flat ones.
With "reduce transparency" on, it's better, but the menubar still isn't white. It's a textured light grey that's closer to the look of an unfocused app window than the solid, dependable, flat thing I wish it still was.
xenonite 1 days ago [-]
What about setting a white background, which yields a white menubar?
A color logo might be added with an overlay app – or you reminisce a black&white screen.
trinix912 1 days ago [-]
So are we supposed to make custom backgrounds with a 30px white bar on top instead of expecting this to be an option in the settings like in every other sanely customizable OS?
raihansaputra 1 days ago [-]
seconding the overlay app, i forgot the name but there was an app that can configure the appearance of the menubar. maybe it's my menubar icon organizer? Not dozer or bartender, but can't recall right now
egypturnash 1 days ago [-]
Ice organizes menubar icons and can alter the bar's appearance.
1 days ago [-]
ChrisRR 1 days ago [-]
I'm not sure why OP links to this site, but the actual project is here
Personally I find an announcement like the one linked more helpful and useful to create a context, rather than linking directly to the project.
Links to the actual project are in the submitted post, so you can get an overview before then being directed to the project itself.
As always YMMV, indeed, YMWV, but I like seeing the announcement giving the context rather than a bare pointer to the project.
ColinWright 1 days ago [-]
... and while I appreciate the rationale behind it, I'm always saddened when a carefully chosen link that suits the way I think, giving and overview and a context with links to the projects, is then over-written by the direct link to the project that doesn't give a sense of why it's interesting or relevant.
But as the Man in Black says in The Princess Bride: "Get used to disappointment".
tomhow 1 days ago [-]
We can have our cake and eat it.
The guidelines are clear that the original/canonical source is what we want on HN:
Please submit the original source. If a post reports on something found on another site, submit the latter.
But you're welcome to post a comment with links to other sources that give the extra information and context, and we can pin it to the top of the thread, or do what I've done here and put them in the top text.
ColinWright 1 days ago [-]
We won't agree on this.
I understand the rationale, and as someone who moderates other communities I can totally understand why this is administered as a blanket policy. Having said that, it does sometimes result in what I think of as sub-optimal situations where information is unnecessarily lost or obscured.
In particular, adding a link to the original post, as you have done here, is likely to be of minimal value. People will click on the headline link, wonder what it's about or why it's "news", and close the window. On the other hand, clicking through first to the post means people will see the context, then those who are interested will click through to the project site(s). I've done this analysis in other contexts and found that the decision tree for engagement and user-information is in favour of linking to the post, not the project.
But as I say, I understand your position, and in the end, it's not my forum, not my community, and not my choice.
tomhow 22 hours ago [-]
I think you're implying that we're more rigid and/or self-defeating about this than we are.
We always want the source that contains the greatest amount of information about the topic. As I wrote in the other reply in this subthread, the heuristic is whether a source contains "significant new information" vs an alternative.
That means, as explained in that reply, an article about the findings of an academic study is better than the academic paper, if it contains significant new information that isn't easily found from the paper itself (particularly if the article contains quotes from interviews with the researchers). A project creator’s blog post about a new project or release is better than a link to the project's GitHub page.
We generally prefer not to link to a third-party's social media post about a project, on the basis that it's light on significant new information and takes traffic/attention away from the primary source or another in-depth article about it. (It's different if it's a 3rd-party's detailed blog post about a project, which includes their own experiences using the project and comparing it with other projects in the same category. But then it's more of a review, than a report about the project itself.) Another problem with submitting a 3rd-party post about a project is that it then becomes a topic of debate in the comments, why one source was chosen over another, which happened here.
In a case like this, the information that was in that social media post could easily have been quoted in a comment in the thread, that we could have pinned.
Given that the author of the project posted an announcement in a discussion forum, there could be a case for making that the HN source, given that it contains the other relevant links and some additional commentary, though in this case it's a bit light on detail. But it makes all the difference that the source we link to is by the author of the project.
In the case of this submission, the story has been on the front page for 12 hours already, including some time at #1, and is still going strong, so I don't think anything has been lost.
You're always welcome to make a case for why a particular source is the one that contains the most "significant new information" and is thus the one that should be the HN source.
joshAg 1 days ago [-]
so just to confirm, this HN submission [ 1] should have linked to this pdf of the paper [2] and put the article [3] that is the current link for the post as a comment?
The question we always ask is whether a source contains “significant new information”.
In the case you cited, the Quanta Magazine article is a report about the study’s findings that is readable and understandable to lay people, and includes backstory and quotes from interviews with the researchers and also images.
I.e., there’s plenty of information in the article that isn’t in the paper. So we’ll always go with that kind of article, over the paper itself, particularly in the case of Quanta Magazine which is a high-quality publication.
In other cases an article is “blog spam” - I.e., it just rewords a study without adding any new information, and in those cases we’ll link directly to the study, or to a better article if someone suggests it.
Anyone is always welcome to suggest a source that is the most informative about a topic and we’ll happily update the link to that.
For game consoles, we've had emulators like Nestopia and bsnes and Dolphin and Duckstation for years.
For PCs, virtualisation systems like VMWare and VirtualBox have covered most people's needs, and recently there's been high-fidelity emulators like 86Box and MartyPC.
The C64 has VICE, the Amiga has WinUAE, even the Apple II has had high-quality emulators like KEGS and AppleWin, but the Mac has mostly been limited to high-level and approximate emulators like Basilisk II.
In addition to Executor/DOS, a non-released version ran on the Sun 3 workstations (they too had 680x0 processors) and Executor/NEXTSTEP ran on NeXT machines, both the 680x0 based ones and the x86 powered PCs that could run NEXTSTEP.
Executor was the least compatible because it used no intellectual property from Apple. The ROMs and system software substitutes were all written in a clean room--no disassembly of the Apple ROMs or System file.
Although Executor ostensibly has a Linux port, it's probably hard to build (I haven't tried in a couple decades) in part because to squeeze the maximum performance out of a 80386 processor, the synthetic CPU relied on gcc-specific extensions.
I know a fair amount about Executor, because I wrote the initial version of it, although all the super impressive parts (e.g., the synthetic 68k emulator and the color subsystem) were written by better programmers than I am.
> I feel like that’s a bit harsh, but I’ll admit that it is needlessly inflammatory.
You're asking for a courtesy here that you failed to extend to others.
When you write a hit piece on someone's hobby volunteer code, and then you get called out for being unduly mean, I don't think you get to complain people are being harsh to you. You chose to devote hours of your time to dismantling something someone put years of effort in, entirely as a fun hobby. (Antique Mac emulation is certainly not the highway to riches.) You say 'inflammatory', like the issue here is that you're slightly heated and passionate. No, the issue here is that the piece boils down to bullying other people because their fun hobby projects don't meet your esoteric standards ('no Github releases!').
> I wasn’t in the best state mentally when I wrote that. (I do sometimes worry that I’m responsible for the disappearance of Paul C. Pratt…)
Nothing about your mental state gives you licence to bully others. Their emotional states are no less important than yours.
https://wiki.mamedev.org/index.php/Driver:Mac_68K
0. https://github.com/MiSTer-devel/MacPlus_MiSTer
vmware and virtualbox were backed by billion dollar corps
the 16 bit machines are much simpler than macs
game consoles had highly homogenous well documented hardware, and sold in much greater numbers (snes alone sold more than all macs from 1987 to 1995) so there's a larger community to draw devs and users from. writing a nes emulator is almost a weekend project now, it's so documented.
Connectix got bought by Windows, and InnoTek got bought by Sun, which is now Oracle. Connectix themselves started as a scrappy outfit making it possible to run DOS/Win95 on a Mac.
The core emulation was pretty much done and stable and optimised before the billion-dollar corps bought them out.
even a "tiny, scrappy company" has massive manpower compared to 99.999% of open source projects
It's a shame that Basilisk - possibly owing to its inaccurate but killer features - is as janky as it is, because it's really remarkably pleasant to use when it works.
https://www.v68k.org/advanced-mac-substitute/
For earlier models, there are unused apertures in model memory maps that are at least 2KB large, but they do differ between models.
These seem to work:
https://archive.org/details/mac_rom_archive_-_as_of_8-19-201...
I try to run some of them, e.g. Macintosh Plus. It does accept the ROM, but it just shows a flashing floppy disk icon and doesn't do anything else. How could this be fixed?
https://www.gryphel.com/c/minivmac/start.html has some links.
Apps on Macintosh were supplied as disk images often compressed in hqx formats. You'll need PC Exchange and StuffIt Expander - think of those as equivalents of a file extension renaming tool, and 7-zip.
Installation of apps was often accomplished by dragging and dropping the application icon from installer image to Applications folder, although some did came with Windows-like installer apps.
Unmounting disks and installer images was done by moving disk icons to Trash(recycle bin). It's the most intuitive and straightforward feature of classic MacOS, followed by "Shut down" menu being under "Special".
My father used an external hard drive with his Mac Plus, back in the day.
It would probably be easier to crack the software!
[1]https://en.wikipedia.org/wiki/File:Apple_Keyboard_II.jpg
[2]https://www.cnet.com/tech/computing/hack-your-old-macs-adb-k...
https://github.com/gblargg/adb-usb
Unfortunately it's US-ANSI only so my pile of 4 french canadian AEK2s don't work very well with it.
It's one of the most convenient ways to get arbitrary-sized disk images both into emulators -- both Mac emulators and physical floppy emulators.
It's why the cursor stops moving sporadically when writing to a disk. The Mac has a 60 Hz interrupt timer that also tracks the cursor. It needs to be switched off when writing.
There's a story on Folklore.org by Andy Hertzfeld that mentions it in passing:
> Woz's disk technology required that the software feed it new data every 32 microseconds exactly. If we were even a single microsecond early or late, it would cause a glitch in the data and ruin it. In order to write the routines, I needed to know how fast the Macintosh executed each instruction. The manual gave the number of clocks for each instruction, but I wasn't sure how long it took to fetch from memory. So of course, I asked Burrell what the timings were, but I was surprised at his response.
> "I don't know. The Mac is synchronous, just like the Apple II, so each instruction has the same timing, every time you execute it, so you will be able to write disk routines that have exact timing. I don't know what it is, so we'll just measure it. Why don't you write your routine and we'll measure it with the logic analyzer."
-- https://www.folklore.org/Nybbles.html
This reminds me that all of the unusual Apple II disk stuff like spiral tracks and different-sized sectors and different nibbilization schemes were also, at least theoretically, possible on the Mac. I wonder if they were ever used for copy protection?
http://www.mac.linux-m68k.org/devel/plushw.php:
“The Macintosh disk interface uses a design similar to that used on the Apple II and Apple III computers, employing the Apple custom IWM chip. Another custom chip called the Analog Signal Generator (ASG) reads the disk speed buffer in RAM and generates voltages that control the disk speed. Together with the VIA, the IWM and the ASG generate all the signals necessary to read, write, format, and eject the 3 1/2-inch disks used by the Macintosh.”
Any chance this could be made to emulate an Atari ST?
And there's also Clock Signal (CLK) "A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum." https://github.com/TomHarte/CLK
Inspired is a strong word. I didn't invent the concept of an accurate emulator, although I'm certainly a fan of his approach.
A brand new 68k Mac emulator quietly dropped last night!!
“Snow” can emulate the Mac 128k, 512k, Plus, SE, Classic, and II. It supports reading disks from bitstream and flux-floppy images, and offers full execution control and debugging features for the emulated CPU. Written using Rust, it doesn't do any ROM patching or system call interception, instead aiming for accurate hardware-level emulation.
* Download link (Mac, Windows, Linux): https://snowemu.com
* Documentation link: https://docs.snowemu.com
* Source link: https://github.com/twvd/snow
* Release announcement: https://www.emaculation.com/forum/viewtopic.php?t=12509
-- https://oldbytes.space/@smallsco/114747196289375530
I understand why links get re-written, but I think the context is relevant and can help the random reader who is unfamiliar with the project.
I wish Apple would bring back the white menubar background and the coloured logo.
The white menubar makes the whole computer easier to use in a small but constant way. The coloured apple icon would suggest they no longer have their heads stuck up their assess and might bring back "fun" rather than "showing off" to their design process. And then maybe, maybe... with that "suggestion" symbolised in the UI, we can hope they might bring back the more rigorous user-centric design process they used to be famous for.
I suppose a built in volume mixer is still too much to ask for though.
It’s not churn its change, and it’s inevitable. No sense getting worked up over it.
The only improvement I've seen has been for mac they have the command+space launcher which is functionally like the win+type the app you want. Graphical file browsers haven't changed since the original Mac and/or Win 3.1. Mac has never had a good tree view IMO but they do have a version of it.
The only reason UIs would change at this point is to keep UI/UX folks employed and busy, and give the marketing department something new to talk about.
[1] https://xfce.org/about/screenshots
But I'm not going to upgrade whilst the back/next buttons are floating 3m above the window as suggested in that screen shot.
I go through phases with transparency off or on.
Sometimes I enjoy the translucent menus. They make the machine look "glossy" and expensive. But they're definitely harder to read than opaque flat ones.
With "reduce transparency" on, it's better, but the menubar still isn't white. It's a textured light grey that's closer to the look of an unfocused app window than the solid, dependable, flat thing I wish it still was.
A color logo might be added with an overlay app – or you reminisce a black&white screen.
https://snowemu.com/
https://github.com/twvd/snow
Links to the actual project are in the submitted post, so you can get an overview before then being directed to the project itself.
As always YMMV, indeed, YMWV, but I like seeing the announcement giving the context rather than a bare pointer to the project.
But as the Man in Black says in The Princess Bride: "Get used to disappointment".
The guidelines are clear that the original/canonical source is what we want on HN:
Please submit the original source. If a post reports on something found on another site, submit the latter.
But you're welcome to post a comment with links to other sources that give the extra information and context, and we can pin it to the top of the thread, or do what I've done here and put them in the top text.
I understand the rationale, and as someone who moderates other communities I can totally understand why this is administered as a blanket policy. Having said that, it does sometimes result in what I think of as sub-optimal situations where information is unnecessarily lost or obscured.
In particular, adding a link to the original post, as you have done here, is likely to be of minimal value. People will click on the headline link, wonder what it's about or why it's "news", and close the window. On the other hand, clicking through first to the post means people will see the context, then those who are interested will click through to the project site(s). I've done this analysis in other contexts and found that the decision tree for engagement and user-information is in favour of linking to the post, not the project.
But as I say, I understand your position, and in the end, it's not my forum, not my community, and not my choice.
We always want the source that contains the greatest amount of information about the topic. As I wrote in the other reply in this subthread, the heuristic is whether a source contains "significant new information" vs an alternative.
That means, as explained in that reply, an article about the findings of an academic study is better than the academic paper, if it contains significant new information that isn't easily found from the paper itself (particularly if the article contains quotes from interviews with the researchers). A project creator’s blog post about a new project or release is better than a link to the project's GitHub page.
We generally prefer not to link to a third-party's social media post about a project, on the basis that it's light on significant new information and takes traffic/attention away from the primary source or another in-depth article about it. (It's different if it's a 3rd-party's detailed blog post about a project, which includes their own experiences using the project and comparing it with other projects in the same category. But then it's more of a review, than a report about the project itself.) Another problem with submitting a 3rd-party post about a project is that it then becomes a topic of debate in the comments, why one source was chosen over another, which happened here.
In a case like this, the information that was in that social media post could easily have been quoted in a comment in the thread, that we could have pinned.
Given that the author of the project posted an announcement in a discussion forum, there could be a case for making that the HN source, given that it contains the other relevant links and some additional commentary, though in this case it's a bit light on detail. But it makes all the difference that the source we link to is by the author of the project.
In the case of this submission, the story has been on the front page for 12 hours already, including some time at #1, and is still going strong, so I don't think anything has been lost.
You're always welcome to make a case for why a particular source is the one that contains the most "significant new information" and is thus the one that should be the HN source.
In the case you cited, the Quanta Magazine article is a report about the study’s findings that is readable and understandable to lay people, and includes backstory and quotes from interviews with the researchers and also images.
I.e., there’s plenty of information in the article that isn’t in the paper. So we’ll always go with that kind of article, over the paper itself, particularly in the case of Quanta Magazine which is a high-quality publication.
In other cases an article is “blog spam” - I.e., it just rewords a study without adding any new information, and in those cases we’ll link directly to the study, or to a better article if someone suggests it.
Anyone is always welcome to suggest a source that is the most informative about a topic and we’ll happily update the link to that.